features of the V-Ray 3.4 rendering engine and learn how to extend the range of
3ds Max with V-Ray's state-of-the-art tools, such as progressive sampling, skin
and hair shaders, and stereoscopic 3D rendering. This course covers critical
V-Ray concepts such as basic material creation, image sampling, color mapping,
subdivs, and lighting, as well as creating in-camera effects such as depth of
field, motion blur, and caustics.