Get the essential course you need to create high-quality 3D models and animations in Maya 2017. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world project-based workflow that translates equally well to film, motion graphics, and game design.
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Trainer then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, Trainer will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. Trainer üill then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, v-ray, and the new Arnold for Maya renderer.